AI Insights · Timothy · April 2025
Top Slime Games on iOS in Central America: Q1 2025
Explore the performance trends of the top slime games on iOS in Central America during the first quarter of 2025, highlighting downloads, revenue, and active users.
In the first quarter of 2025, the iOS platform in Central America saw intriguing trends in the slime games category. Here's a detailed look at the performance of the top five slime games, with data provided by Sensor Tower.
PlaySlime:Slime Simulator Game from Slime Simulator Studio experienced a steady weekly revenue, maintaining around $2.1K to $2.4K throughout the quarter. Weekly downloads showed a decline from 2.3K at the beginning of January to 673 by the end of March. Meanwhile, weekly active users saw a slight decrease, starting at 14K and ending at 13.7K.
Dramaton LTD's Super Slime Simulator had fluctuating weekly revenue, peaking at $95 early in January and tapering off to $32 by the end of the quarter. Its downloads ranged from 1.3K to 1.4K, with a significant dip mid-quarter. Active users decreased initially but rebounded to 2.6K by the end of March.
Bruno - My Talking Slime Pet, also by Dramaton LTD, saw weekly revenue fluctuate between $27 and $77. Downloads dropped from 1.2K to just over 190. Active users showed a decline from 15.7K to 11.6K over the quarter.
Super Big Slime: Black Hole 3D by Supercent, Inc. had negligible revenue, with a slight increase towards the end of the quarter. Downloads started strong at 1.1K but fell to just over 100. Active users decreased from 3.5K to 1.7K.
Finally, Slime:! Slime simulator games by Andre Scheidemantel saw steady downloads around 350-450, while active users remained relatively stable, fluctuating slightly around 7K.
For more insights into the performance of these apps and others, visit Sensor Tower.